
Furthermore, only odd frequencies are valid-not even. The frequencies set before 88.1 are reserved for the commercial broadcast televisions. In the USA, the 85.2 MHz frequency actually does not exist as a FM radio frequency, as the latter does not start before 88.1 MHz.The "Transmission Received" Achievement logo. However, repeatedly dropping a Weighted Storage Cube on it will not do anything. In Portal: First Slice, if you carry the radio from the Relaxation Vault into the room with the button using the Gravity Gun, (obtained using the command "impulse 101") & use the primary fire to shoot the radio into the air, if it hits a wall or the floor, the music will stop.In Portal 1 in the last level, there's a radio in the parking lot.Catching the radio without hitting it too much is possible through creative use of portals. If the radio hits a wall too hard or a Weighted Storage Cube is dropped on it, the music will stop, although the radio itself remains functional. However, a functional radio drops from a Vital Testing Apparatus Vent in Test Chamber 06 in Chapter 2 still plays "Still Alive", provided it is caught properly.

Additionally, the radios found in the ARG do not appear in the old chambers.


Radios are destroyed when taken through Emancipation Grills, however after the Portal ARG update they will instead emit another sound.

However, when some of them are played through an SSTV decoder, the sounds reveal images, with letters and numbers, which lead to a now defunct BBS server (see the Portal ARG article for more details). Since the Portal ARG update, when moved to specific locations within the test chamber where they are found, they will play seemingly random sounds consisting of noises and beeps, and the light turns green. They also initially have a red light on them. When they are initially found in test chambers in Portal, the radios are set to the frequency 85.2 FM, and play an instrumental version of " Still Alive".
